Nov 02, 2007, 02:48 AM // 02:48
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#21
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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If they want PvE players involved in PvP then they should make the PvP rewards viable for PvE. I do Not see capping stands as having anything to do with PvE. Capture the Flag, Capture the Post, are all PvP style play they have been forcing on PvE since Factions. I will AB occasionally if I find enough Freinds that want to. I am not after any towns, the faction is useful.
That is the point they have refused to hear at ANet from inception of the game. PvP does nothing for PvE. O, great I can unlock a skill I still have to farm to pay for. Wow! Make it so that if you unlock a skill in PvP it is unlocked on all characters on the account in PvE or PvP and I guarantee you will see PvE players in there playing PvP. Grant PvE players the ability to make and keep their own weapons and stat sets from PvP and I guarantee you will see PvE players in there Playing PvP. But if it isnt worth the effort - if it is easier to get farming for 2 weeks in PvE, then they won't bother. Want a really radical one? Let PvP Balth points be used to buy hair changes to different hairdos available in any game your account has. That will bring in several PvEers.
PvP offers nothing to PvE. PvP can use PvE to get anthing they want, while PvP is absolutely useless for a PvE character. I have opened a few skills for builds and one for a hero using Balth Points. And most of those points at this time are from AB. I only spent them to get a skill for hero that I am not ready to go cap for myself. Was it a big deal - nope. Jagged Bones is not needed - I can just as easily and effectively use the non-elite and do the same job for my purposes.
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Nov 02, 2007, 02:52 AM // 02:52
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#22
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Frost Gate Guardian
Join Date: Dec 2005
Guild: just call me jimmy
Profession: W/Mo
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So lets get this straight.
In RA you make us have to sit there waiting for the whole team to die before we can leave, or risk not being able to play for 10 min.
Now in TA you want us to run around capping shrines.
Whoever you are that decides this crap, I hope you know you have single handedly ruined every aspect of PVP in this game. GG
PS
I have a great suggestion put all your attention to balancing skills, not changing arenas that have been just fine since day 1!!!!!!!!!!!!!!!!!!
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Nov 02, 2007, 03:01 AM // 03:01
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#23
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Krytan Explorer
Join Date: Apr 2007
Location: Denmark
Guild: Dragonslayers Of The [Mist]
Profession: W/Mo
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Just split it to 2 TA's like some other games do if it is such a big deal.
One for playing dm and one for ctf.
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Nov 02, 2007, 03:04 AM // 03:04
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#24
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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This is quite possibly the worst idea ever.
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Nov 02, 2007, 03:05 AM // 03:05
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#25
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Desert Nomad
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What a terribad idea.
I mean honestly, TA is probably the most ignored PvP format in the game and it's a genius idea to add new maps to it. HOWEVER, throwing in your trash Hero Battle maps into the rotation isn't going to do anything but make it into Hero Battles without the heroes.
I love TA, and this really isn't any fun.
HOW ABOUT YOU BALANCE SOME SKILLS INSTEAD OF WASTING YOUR TIME CODING CRAP LIKE THIS!
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Nov 02, 2007, 03:08 AM // 03:08
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#26
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Emo Goth Italics
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Please.Revert.This.Update.
They ever thought on just adding new maps?
Quote:
Originally Posted by Legendary Shiz
HOW ABOUT YOU BALANCE SOME SKILLS INSTEAD OF WASTING YOUR TIME CODING CRAP LIKE THIS!
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^or that^
remove the "I'm using Recall" outa TA!
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Nov 02, 2007, 03:42 AM // 03:42
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#27
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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ANet:
Please send the Alliance Battles mechanic back where it belongs - in Alliance Battles only. Please cease and desist all instances of its use in HA, TA, and RA. (If you insist on keeping it in Hero Battles, I won't object. I never go there and never will.)
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Nov 02, 2007, 04:01 AM // 04:01
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#28
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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It's ironic. People flame me in the other thread "Hey, Izzy does work, stop insulting the great Izzy!", then this happens.
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Nov 02, 2007, 04:19 AM // 04:19
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#29
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Zinger314
It's ironic. People flame me in the other thread "Hey, Izzy does work, stop insulting the great Izzy!", then this happens.
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Somehow I doubt this was solely izzy's idea... I just have this feeling given the mistakes anet has made in the past with PvP, I could be wrong though.
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Nov 02, 2007, 04:42 AM // 04:42
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#30
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by just call me jimmy
So lets get this straight.
In RA you make us have to sit there waiting for the whole team to die before we can leave, or risk not being able to play for 10 min.
Now in TA you want us to run around capping shrines.
Whoever you are that decides this crap, I hope you know you have single handedly ruined every aspect of PVP in this game. GG
PS
I have a great suggestion put all your attention to balancing skills, not changing arenas that have been just fine since day 1!!!!!!!!!!!!!!!!!!
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How did you connect anti-leaver measures with this? How? More importantly...why?
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Nov 02, 2007, 04:42 AM // 04:42
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#31
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by unienaule
This is quite possibly the worst idea ever.
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What this guy says.
Capping shrines is retarded in HB, and now its in RA too!
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Nov 02, 2007, 05:14 AM // 05:14
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#33
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Academy Page
Join Date: Jan 2006
Guild: Demon Dawg Knights [DAWG]
Profession: Mo/Me
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I find it fantastic they decided to add different scenery to RA/TA. However, remove the shrines!
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Nov 02, 2007, 05:36 AM // 05:36
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#34
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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NO NO NO, RA is fundamentally here for quick access pvp to be able to do what you want quickly without having to get incredibly involved. Now matches go on for 10 minutes minimum? wtf? if ur going to change RA into HB then make a different map. RA is meant for quickness so that we can test builds or play acouple games fast, or have some fun in a short period of time. I HATE CAPPING. its BS
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Nov 02, 2007, 06:02 AM // 06:02
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#35
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Krytan Explorer
Join Date: May 2006
Location: Australia
Profession: Mo/
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I know everyone hates talk about glad points but here we go.
Since the points conversion it takes 2-3 times as long to get the same amount of points in the old system + games now take 2-5 times as long with this capping crap AND you will be paired with idiots (RA wise).
At least dumb-down the title if its going to take longer to finish games
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Nov 02, 2007, 06:30 AM // 06:30
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#36
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Banned
Join Date: Jan 2007
Profession: Mo/Me
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Quote:
Originally Posted by Neo Nugget
Wait, when do you cap in pve?
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Alliance Battles = PVE
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Nov 02, 2007, 08:04 AM // 08:04
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#37
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Forge Runner
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Lately people posting here have been talking with Andrew Patrick on IRC in Lonesamurai's Ascension show.
The impression given was that TEAM ARENA = SUXX. It was not regarded a viable PvP format.
Maybe this is why they try to add other mechanics to it.
But be honest, what is not declared to SUCK here?
RA sucks - it's for noobs?
TA sucks - cookie cutters, some builds imba there, blabla?
AB/FA/JQ sucks - "it's PvE, lulz", "maps are inbalanced"?
HB sucks - "it is not PvP with AI henchmen"?
what else, HA/HoH sucks probably, too, because of the latest FotM gimmick!
GvG is the holy grail, but is it really that good? First, you need some 6-8 players, not too easy for many guilds out there. So it does not happen that often.
Yeah, no wonder that GW PvP gets declared DEAD over and over again. There does not seem to be a single viable game mode out there... this was no sarcasm, just my observations.
Speculation: I think TA is and was indeed the least populated game mode. It already requires some sort of organization in smaller numbers. They wanted to make it more viable. If this is the right way, that is another story.
What they are testing right now is costume brawl without fixed skillbars and 1 less player.
Last edited by Longasc; Nov 02, 2007 at 08:10 AM // 08:10..
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Nov 02, 2007, 08:16 AM // 08:16
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#38
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Quote:
Originally Posted by Longasc
Lately people posting here have been talking with Andrew Patrick on IRC in Lonesamurai's Ascension show.
The impression given was that TEAM ARENA = SUXX. It was not regarded a viable PvP format.
Maybe this is why they try to add other mechanics to it.
But be honest, what is not declared to SUCK here?
RA sucks - it's for noobs?
TA sucks - cookie cutters, some builds imba there, blabla?
AB/FA/JQ sucks - "it's PvE, lulz", "maps are inbalanced"?
HB sucks - "it is not PvP with AI henchmen"?
what else, HA/HoH sucks probably, too, because of the latest FotM gimmick!
GvG is the holy grail, but is it really that good? First, you need some 6-8 players, not too easy for many guilds out there. So it does not happen that often.
Yeah, no wonder that GW PvP gets declared DEAD over and over again. There does not seem to be a single viable game mode out there... this was no sarcasm, just my observations.
Speculation: I think TA is and was indeed the least populated game mode. It already requires some sort of organization in smaller numbers. They wanted to make it more viable. If this is the right way, that is another story.
What they are testing right now is costume brawl without fixed skillbars and 1 less player.
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Meh, people are never happy. That's why. They'll ALWAYS find something to cry about.
They say something is too hard to kill, they "can't counter it": they whine. It gets nerfed. More people whine. Stuff gets boosted. Then it becomes too powerful and the ones who were whining for stuff to get boosted are now regretting their choice: they whine more. And all over again everytime there's a major skill balance.
All in all... as long as there will be multiple maps, classes, skills, there's gonna be whining. So as long as there will be a game, there will be whining.
EDIT: Oh, I agree with Fritz. Aside unlocking skills for heroes, that we have to buy to use ourselves anyways, PvP doesn't benefits PvE like PvE benefits PvP (weapons and armor skins, now available via automated tournaments... kinda sad IMHO, but eh). But a hairdresser wouldn't make me play PvP anyways.
Last edited by Kusandaa; Nov 02, 2007 at 08:23 AM // 08:23..
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Nov 02, 2007, 10:24 AM // 10:24
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#39
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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This sucks hard.
Seriously... What were you thinking? TA was my favourite PvP play. It was really skill-based and you had to face several different builds.
No, I'm disappointed to such an extent I really start to wonder why I'm still playing this game.
Keep your RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING HB OUT OF RA/TA!
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Nov 02, 2007, 10:30 AM // 10:30
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#40
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by unienaule
This is quite possibly the worst idea ever.
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I always try to keep an open mind about Anet's updates, and try to look ahead as to what they may be aiming for, however...
Standing around and waiting for a bunch of arrows to full up a bar is NOT a popular FAD!! Please come up with something that 'doesn't' revolve around shrine capping.
HB map requires a very different playstyle, and by introducing this into TA has made those arenas too specialized to be able to do well in. People are going to be forced into choosing from a more narrow set of builds in order to cater to the extended randomness that has been introduced.
The maps shouldn't even be in RA, its random enough as it is, you might as well open up the doors and say "Free punch in the face for all new players, get the experience FIRST HAND!!"
Quote:
Originally Posted by Kusandaa
Meh, people are never happy. That's why. They'll ALWAYS find something to cry about.
They say something is too hard to kill, they "can't counter it": they whine. It gets nerfed. More people whine. Stuff gets boosted. Then it becomes too powerful and the ones who were whining for stuff to get boosted are now regretting their choice: they whine more. And all over again everytime there's a major skill balance.
All in all... as long as there will be multiple maps, classes, skills, there's gonna be whining. So as long as there will be a game, there will be whining.
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So. Whining about whining. That's clever... Please post something constructive lest your post be branded as stupid. If you have little experience about the subject at hand, don't aggravate people who do...
Quote:
Originally Posted by Zinger314
It's ironic. People flame me in the other thread "Hey, Izzy does work, stop insulting the great Izzy!", then this happens.
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People flame you because you directly insult the greater interests of the community, using sources consisting mainly of speculation... Not because you think you're rightly opinionated.
Last edited by Terra Xin; Nov 02, 2007 at 10:43 AM // 10:43..
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